Downsides are the short mag size, using ammo to power up the charged shots even at max charge. It is also good for long ranged with all L cept for the zed shrapnel perk skill to help kill more zeds and stun others. Husk is pretty good on qps and support on fps on demo and on firebug. Best to maximize usage during zed time with pyromaniac infinite ammo at lvl 25. Use rapid fire instead of the alt-fire 3 round burst for better results. ATM it's pretty OP'd so use it now before they nerf it. Destroys EDARs and scrakes if you land all headshots. Aim for the head or if multiple enemies aim for the chest and kill the zeds in the back/front while damaging the big guy. Helios is somewhat of a SCAR + MWG hybrid. Downsides are the high price tag and rather low ammo pool so you gotta make every shot count. Good thing is that it caps at 25 charge and doesn't consume anymore ammo. Do note that atm the aiming is pretty buggy/wonky and you can't run or aim as well when alt-firing the beam so you gotta make sure you aim for the middle chest to kill everything and stun big zeds or else it'll start deviating to the sides alot. The penetration also is pretty good but short ranged so best strategy is to try to huddle them up via kiting or welding a door then unleashing hell. Alt-fire for fleshpounds and scrakes works really well to stun them while dealing damage. Killerwatt is basically a glorified overpriced Z.E.D.
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